For the School Category, the Competition aims to promote AI in Education, enhance students’ awareness and interests on AI through computational thinking (CT), coding and problem-solving skills, enable students to apply their knowledge and skills on AI and CT to solve problems, enhance creativity, innovation and coding techniques as well as encourage collaboration.
Organiser:
The Education University of Hong Kong (EdUHK)
Co-Organisers:
Centre for Learning, Teaching and Technology (LTTC), EdUHK
Artificial Intelligence and Digital Competency Education Centre (AIDCEC), EdUHK
Department of Mathematics and Information Technology (MIT), EdUHK
Association of I.T. Leaders in Education (AiTLE)
The Hong Kong Association for Computer Education (HKACE)
Advisor:
o Mr Hon-Cheung LEE
Chairman of the Board of Directors of Hong Kong Education City,
Hong Kong Education City
Chair:
o Professor Siu-Cheung KONG
Research Chair Professor of E-Learning and Digital Competency at the Department of Mathematics and Information Technology; Director of Artificial Intelligence and Digital Competency Education Centre, The Education University of Hong Kong
Co-Chairs:
o Professor Ting-Chia HSU
Department of Technology Application and Human Resource Development, National Taiwan Normal University
o Dr. Sen Kee SEOW
Education Research Scientist, OER Centre for Research in Pedagogy and Practice; Research Scientist, National Institute of Education – Office of Education Research, Nanyang Technological University, Singapore
o Professor Jinbao ZHANG
Faculty of Education, Beijing Normal University
o Professor Jianhua ZHAO
Professor and Associate Director, Center for Higher Education Research, Southern University of Science and Technology
Members:
o Mr. Ka Tim CHU
Chairman of the Hong Kong Association for Computer Education (HKACE),
Principal of Shatin Pui Ying College
o Mr. Kin Wai WONG, Chairman, Association of IT Leaders in Education (AiTLE)
Supporting Organisations:
o Education Bureau, The Government of the Hong Kong Special Administrative Region
o Hong Kong Education City
The participating individuals or teams need to demonstrate their AI literacy, CT, and ability to select the right tools and algorithms to solve the identified problem. They should identify a problem they encounter in daily life related to one of the four areas below:
Participants can submit their works to one of the three Streams:
Identifying an educational problem and proposing a solution.
Identifying an educational problem and proposing a prototype solution.
Identifying an educational problem, presenting a prototype and providing a comprehensive solution.
Participants should apply according to their respective groups below:
Primary School Group
Current primary students from Primary Grade 4 to 6 in 2024/25
Secondary School Group
Current secondary students from Secondary 1 to 6 (or Grade 7 to 12) in 2024/25
The competition accepts participants from all primary and secondary schools worldwide. Students can participate individually or as a team of up to four members. Each individual or team must be registered to the Competition through their responsible teacher. Each participant must gain their parent/guardian’s consent to participate in the Competition.
First submission
• Identify a problem encountered in daily life related to school, family, community or subject-learning, and choose a stream to submit the entry form via the website.
• Describe the project using artificial intelligence, computational thinking and coding techniques with a video (up to 3 minutes, in mp4 format, less than 300MB) or a presentation deck (in PDF/PPT format, maximum 15 slides and 30MB).
• Submit the Parent and Guardian Consent Form (Click to download) via the website.
• Optional:
o Images/videos of work-in-progress solution/prototype (if applicable)
o Cover images (in JPG/PNG format, maximum 2MB each)
o Other supplementary materials
Final submission
Participants should submit the enhanced works based on the feedback given by the judges:
• Submit a video (up to 3 minutes, in mp4 format, less than 300MB) and a presentation deck (in PDF/PPT format, maximum 15 slides and 30MB).
• Copy and paste the code [developed by Scratch, App Inventor, or Generative AI tools] on MS Word.
• Submit entries if developed by Scratch, App Inventor, or Generative AI tools (e.g., .aia, .apk, .sb3, etc).
• Optional:
o Images/videos of work-in-progress solution/prototype (if applicable)
o Cover images (in JPG/PNG format, maximum 2MB each)
o Other supplementary materials
Key Date (Updated) | Action |
| Deadline for First Submission |
| Notification of Shortlisted Finalists |
| Enhancement and Resubmission (Final Submission) |
|
|
The finalists will be invited to have an on-stage presentation (optional: live demo) to the Judging Panel in Hong Kong.
The results of the Competition will be announced, followed by the awards presentation ceremony on the same day.
(1)There are three suggested tools in the Competition, including: (i) Scratch, (ii) App Inventor and (iii) Generative AI Tools. Participants from primary schools can choose ONE tool based on their preference. Participants from secondary schools must choose Generative AI Tools for their submissions.
(2) All entries received from the First Submission will be assessed by the judges. Shortlisted finalists will be notified to further enhance their works and may use Scratch, App Inventor, or Generative AI Tools, based on their selected tool, to develop a solution within a specific period.
(3) The PPT and video files, as well as live demo materials (if any) submitted in the final submission will be used on Pitch Day. These files will be uploaded onto the computer used in the Competition. No files will be accepted during the event.
(4) Each individual or team with participant(s) under eighteen (18) years old must provide one responsible teacher as the key contact person to manage submissions, documentation, and communication throughout the Event Period. Any Participant under eighteen (18) years old must have the consent of his/her parent or legal guardian to agree to his/her participation in the Competition in the form of a consent form signed by the relevant parent or legal guardian of the Participant in order to qualify as a complete Submission.
1. Participants must attempt with their best effort in the Competition.
2. Each individual or team can submit only one solution per project at the Competition.
3. The prototype or the solution must be developed by participants using (i) MIT Scratch or (ii) MIT App Inventor or (iii) Generative AI Tools integrated with artificial intelligence and operated properly.
4. All entries must be originally created by the participants and have not been previously published or submitted in any prior competitions.
5. If participants have used Generative AI tools in their entries, they must declare which parts were generated when submitting the works. If no declaration is provided, the Organisers will consider the whole submission as the participants’ original creation. Should the Organisers find generated content that was not declared, the participants may be disqualified.
6. Finalists must demonstrate their entries onsite at the competition venue.
7. Each team will only be allowed to change one team member once, and must notify the Organisers in advance.
8. Participating individuals or teams should not disturb other participants.
9. Damage to any facilities is not allowed.
10. Food and Drinks are prohibited in the competition venue.
11. Illegal and improper behaviour is prohibited.
12. An individual or team may be disqualified if found to have violated the above regulations.
13. The Organisers reserve the rights to make final decision.
1. Copyrights and intellectual property of the ideas, prototypes and solutions are owned by the participants themselves.
2. The Organisers reserve the right to amend, extend and interpret the Competition guideline and rules without prior notice.
3. The Organisers reserve the right to exhibit participants’ ideas, prototypes, solutions and any other materials submitted to the Competition.
AIREA Secretariat
Email: airea@eduhk.hk