Open Category
Entry ID
532
Participant Type
Individual
Expected Stream
Stream 1: Identifying an educational problem and proposing a solution.

Section A: Project Information

Project Title:
Butterfly fairy
Project Description (maximum 300 words):

Butterfly Story is an innovative educational project that integrates AI, VR, and gamification to teach students about biodiversity and the environment. By leveraging AI, the system analyzes the ecological environment and predicts butterfly species in the area, enhancing both engagement and learning. VR technology and a gamified system transform learning into an interactive experience, where students can explore butterfly migration patterns and the ecological connections between butterflies and plants. The project aims to raise environmental awareness by using advanced technology to create immersive, hands-on learning experiences. The ultimate goal is to foster a deeper understanding of biodiversity and promote conservation efforts among young learners.


Section B: Participant Information

Personal Information (Individual)
Title First Name Last Name Organisation/Institution Faculty/Department/Unit Email Phone Number Contact Person / Team Leader
Mr. JIAHAO CHEN The Education University of Hong Kong Department of Curriculum and Instruction palajhchen@gmail.com 69171771

Section C: Project Details

Project Details
Please answer the questions from the perspectives below regarding your project.
1.Problem Identification and Relevance in Education (Maximum 300 words)

The project was inspired by the need to address the underappreciation of Hong Kong's rich butterfly diversity and the lack of environmental education targeting future generations.
The hypothesis is that integrating AI and VR in education will enhance student engagement, motivation, and understanding of complex ecological concepts such as butterfly migration. By providing students with real-world, immersive experiences, the project aims to raise an awareness of biodiversity and conservation in a way that traditional methods may not achieve. It is expected that this approach will engage students in a more meaningful way, motivating them to take action for environmental conservation.

2a. Feasibility and Functionality (for Streams 1&2 only) (Maximum 300 words)

To implement this solution, the project will leverage AI to collect and analyze ecological data, VR to create immersive learning environments as attractive as like Pokémon GO, and gamification to engage students. Also, the system can gather butterfly distribution data from official sources such as AFCD, environmental NGOs like Greenpower, and the HK Biodiversity Information Hub.
The resources required include AI development tools, VR hardware, and educational content creation platforms.
The system’s core functionalities include environmental analysis, butterfly species prediction, and an interactive VR-based butterfly-watching game. To ensure a positive user experience, the system will focus on ease of use, intuitive interfaces, and interactive features that encourage exploration and learning. Success metrics will include user engagement rates, knowledge retention, and improvements in students' environmental awareness.

2b. Technical Implementation and Performance (for Stream 3&4 only) (Maximum 300 words)

No

3. Innovation and Creativity (Maximum 300 words)

This project represents a highly innovative approach to environmental education by combining cutting-edge AI and VR technologies with gamification. Unlike traditional methods, this project offers students a hands-on, immersive experience in studying biodiversity and conservation. The use of AI to predict butterfly species and the integration of VR to simulate real-world ecosystems are unique features that differentiate this project from other environmental education initiatives. This creative approach enhances student engagement and ensure complex ecological concepts more accessible, fostering a deeper understanding and commitment to environmental protection.
For example, VR gamified system can help students understand flight patterns of butterfly "ancestors" across generations more easily. This helps them understand migration, a complex concept. Through virtual encounters, students connect butterfly and animal needs with their own basic needs like food, water, and space.

4. Scalability and Sustainability (Maximum 300 words)

To ensure scalability, the project will use cloud-based AI systems and VR platforms that can handle increasing user demands. The system is designed to be adaptable to various educational settings, from classrooms to outdoor field trips, making it flexible for wider use. Environmental sustainability is a key consideration, as the project promotes awareness of biodiversity and the importance of conservation. Long-term engagement will be encouraged through regular content updates, new features in the VR game, and continued education about the ecological significance of butterflies. The project will also adapt to evolving user needs by incorporating feedback and expanding the range of butterfly species and ecosystems covered.

5. Social Impact and Responsibility (Maximum 300 words)

The project directly addresses the need for environmental education and awareness, particularly among young people who are the future stewards of the environment. By fostering a deeper understanding of biodiversity and conservation, the project aims to enhance the lives of its primary beneficiaries—students—by empowering them to make informed decisions about the environment. It also aligns with broader social goals of equity and inclusion by providing an interactive and accessible platform for all students, regardless of background. Social impact will be measured through metrics such as student engagement, improved environmental knowledge, and participation in conservation activities. The project will remain responsive to the evolving needs of the community by continuously adapting its content and features based on user feedback.

Do you have additional materials to upload?
No
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