Section A: Project Information
We propose developing a gamified educational platform that displays each student's academic ranking within their school or institute. This system will implement a dynamic reward/consequence mechanism based on students' academic progress, with rankings updating in real-time according to test scores and performance metrics.
Key features include:
1. Personalized student profiles highlighting strengths and areas for improvement
2. Subject-specific performance analytics
3. AI-powered personalized learning recommendations
4. Automated generation of study materials from teacher-provided resources
5. Custom mock questions tailored to each student's weak areas
6. A competitive framework that leverages students' natural competitiveness
7. A daily quest just like in an MMORPG Game
Rather than fighting against students' interest in gaming, our solution harnesses these engagement mechanisms to create positive educational outcomes. By transforming the learning experience into an achievement-based system with tangible rewards, we aim to motivate even reluctant learners to actively participate in their education.
Section B: Participant Information
Title | First Name | Last Name | Organisation/Institution | Faculty/Department/Unit | Phone Number | Current Study Programme | Current Year of Study | Contact Person / Team Leader | |
---|---|---|---|---|---|---|---|---|---|
Mr. | Febryano Hizkia | Detesta | Hong Kong Polytechnic University | Data Science | finodetesta242@gmail.com | 56814008 | Bachelor's Programme | Year 1 | |
Mr. | Enzo Orlando | Taslim | Hong Kong Polytechnic University | Data Science | enzoorlandotaslim@gmail.com | 46612389 | Bachelor's Programme | Year 1 |
Section C: Project Details
Contemporary education faces a significant challenge: maintaining student engagement in an era dominated by digital entertainment. Traditional methods often fail to capture student interest, particularly among those who struggle academically or resist conventional teaching approaches.
Our hypothesis emerged from observing how digital games command extraordinary focus from the same students who struggle to maintain attention in class. Instead of viewing gaming as competition for academic attention, we recognized an opportunity to integrate game mechanics into education.
We believe this gamified approach will succeed because it:
1. Aligns with students' existing interests rather than competing against them
2. Creates positive peer pressure through visible rankings and achievements
3. Provides immediate feedback and gratification for academic effort
4. Offers tangible, meaningful rewards (like occasional early dismissal privileges or relaxed dress code options for high performers)
5. Builds on proven psychological principles of motivation and competition
By creating a system where academic improvement directly translates to visible status and concrete benefits, we can motivate even reluctant students to engage with learning materials on their own initiative.
Our solution will leverage key technologies including a responsive gamified application, robust performance tracking database, and AI systems generating personalized study materials and practice questions from lecture content. We'll integrate with existing school management systems for seamless assessment data import.
Development requires educational technology developers, AI specialists for content generation, UX designers with gamification expertise, ongoing maintenance resources, and scalable server infrastructure for real-time processing.
Market validation will occur through diverse school pilot implementations, structured feedback cycles with stakeholders, usage analytics measuring engagement and academic outcomes, and comparative studies between pilot and control groups.
Core functionalities include a real-time ranking system with subject-specific breakdowns, personalized dashboards highlighting strengths and improvement areas, AI-generated study materials from teacher resources, custom practice questions targeting knowledge gaps, achievement-based reward systems, and social elements enabling positive competition.
We'll ensure positive user experience through intuitive age-appropriate design, balanced competitive elements that motivate without discouraging lower performers, regular user testing, and progressive achievement structures maintaining engagement.
Performance evaluation will use engagement metrics, academic improvement correlation, satisfaction surveys, retention rates, and subject-specific improvement data. This comprehensive approach ensures our platform delivers measurable educational benefits while maintaining high user engagement.
None
Our idea is basically the revolution of quiz. Unlike traditional quizzez, students have to compete with other students in real-time. The students in the upper-tier will receive more rewards, meanwhile, students in the lower-tier will receive more practice questions to boost up their rank. This way will make studying more fun for students. Nowadays, many students get bored with traditional ways of studying because lack of challenges. They often escape studying to playing video games. We would like to transform these traditional ways of studying into a more effective way with AI. The creative part is this sytem is very similar with esport. This helps people enjoy using it while getting their work done. Also, it works on phone and computers so very easy to use anywhere anytime.
In order to scale properly we will adopt a multi-tier strategy for implement. The backend will cloud infrastructure(e.g., AWS or GCP) auto-scaling resources so at peak usage we can grow automatically. We use load-balancing so there is no single point of failure & to distribute the traffic between servers. For databases, we will opt for solutions that scale such as Firebase or MongoDB as well, where our data grows the performance does to small extent as well. Best of luck continuing to keep track with the stress testing to find bottlenecks and fix them before they hit users.
To keep our costs under check while scaling, we will optimise the code for performance & serve things with serverless where we can that reduces the costs.
Frontend will be built via progressive enhancement so that it still performs well on low-bandwidth connections or older devices.
We will also create ongoing feedback loop from in-app surveys and activity via system analytics for long term sustainability. The insights of this data will provide a basis to our monthly cycle of updates and feature roll-outs. To maintain a user engagement, we will add a thin gamification (e.g. achievement badges and year challenges) centred around significant pieces of mileage in the user journey that our program is to drive.
We will go with green hosting providers for reducing the energy usage as well from an ecological point of view. Built-in will be paperless workflows and aspects such as digital signatures, as well as cloud document storage. Further, an “eco-mode” will be provided for the mobile user in order to reduce data usage and battery life.
Our gamified educational platform addresses critical social issues in education by tackling student disengagement, narrowing achievement gaps, bridging the digital divide, and enhancing educational accessibility through AI-generated resources.
The solution benefits students, particularly those struggling with traditional education, by:
Creating intrinsic motivation through immediate feedback and recognition
1. Building confidence via visible progress tracking
2. Developing healthy competitive mindsets
3. Personalizing learning experiences to individual needs
4. Providing actionable improvement insights rather than just highlighting deficiencies
We've designed our platform with equity and inclusion as core principles through:
1. Adaptive difficulty levels ensuring students compete primarily against their own previous performance
2. Multiple achievement paths beyond raw test scores
3. Culturally responsive content that reflects diverse backgrounds
4. Accessibility features accommodating different learning styles
To measure social impact, we will track:
1. Academic improvements across demographic groups
2. Reduction in achievement gaps
3. Engagement rates among previously disengaged students
4. Improvements in student self-efficacy and confidence
5. Teacher-reported changes in classroom dynamics
6. Long-term educational trajectory impacts
We will maintain responsiveness to community needs through:
1. Regular stakeholder feedback forums
2. Data analysis to identify underserved groups
3. A diverse advisory board of education experts and community representatives
4. Customizable reward systems reflecting specific school cultures
5. Open architecture allowing for community-driven extensions
By consistently evaluating our impact and maintaining dialogue with users, we will create a solution that transforms educational experiences while advancing educational equity, particularly for students who have been left behind by traditional approaches.
Personal Information Collection Statement (PICS):
1. The personal data collected in this form will be used for activity-organizing, record keeping and reporting only. The collected personal data will be purged within 6 years after the event.
2. Please note that it is obligatory to provide the personal data required.
3. Your personal data collected will be kept by the LTTC and will not be transferred to outside parties.
4. You have the right to request access to and correction of information held by us about you. If you wish to access or correct your personal data, please contact our staff at lttc@eduhk.hk.
5. The University’s Privacy Policy Statement can be access at https://www.eduhk.hk/en/privacy-policy.
- I have read and agree to the competition rules and privacy policy.