Section A: Project Information
This project introduces an innovative approach to teamwork training by combining virtual reality (VR) and generative artificial intelligence (GenAI) in a scenario-based learning environment. Designed to address critical gaps in higher education, this solution tackles the challenges students face in developing essential teamwork competencies - skills that are increasingly demanded by industry but often inadequately addressed in academic settings. The system's core innovation lies in its pedagogical design, which moves beyond simple task completion to focus on structured skill development through immersive, realistic scenarios. By leveraging VR technology to create authentic team environments and GenAI to simulate diverse teammate personalities and responses, the system creates a safe space to practice and refine their collaboration skills while receiving immediate, personalized feedback. This dual technological approach not only enhances engagement but also addresses well-documented shortcomings in current teamwork training methods, offering measurable improvements in skill acquisition and team performance.
Section B: Participant Information
Title | First Name | Last Name | Organisation/Institution | Faculty/Department/Unit | Phone Number | Current Study Programme | Current Year of Study | Contact Person / Team Leader | |
---|---|---|---|---|---|---|---|---|---|
Miss. | WENJIE | HU | The University of Hong Kong | Faculty of Education | carol_hwj@connect.hku.hk | 54620189 | Doctoral Programme | Year 3 |
Section C: Project Details
The inspiration for this project emerged from recognizing a significant disconnect between how teamwork is typically taught in higher education and what students actually need to succeed in professional environments. Current approaches often treat teamwork as a byproduct of group projects rather than as a set of skills requiring deliberate instruction and practice. Additionally, reliance on subjective assessment methods does little to help students grow. Moreover, with the increasing use of AI tools in education, both teachers and students are concerned about the development of students' collaboration skills. So, why not leverage the advantages of GenAI tools to help students develop their teamwork competencies?
My hypothesis, grounded in educational research, posits that structured, immersive training combining VR scenarios with AI-driven interactions will more effectively develop teamwork competencies than traditional methods. This belief is supported by evidence showing that scenario-based learning leads to better skill retention and that deliberate practice in realistic environments enhances transfer to real-world situations. The project's relevance extends beyond academia, as it directly addresses the growing need for professionals who can collaborate effectively in increasingly virtual and diverse work environments.
The implementation of my solution leverages established technologies in innovative ways to create a functional and user-friendly training platform. The VR component utilizes existing platforms to develop immersive team scenarios that replicate real-world student collaboration situations. For the GenAI element, I employ large language models carefully configured with specific behavioral prompts and response parameters to simulate various teammate archetypes and interaction patterns.
The system's core functionality revolves around three key aspects: realistic scenario simulation, adaptive AI interactions, and comprehensive feedback mechanisms. Users engage with AI teammates in VR environments designed to mirror authentic academic and professional collaboration situations, receiving both real-time guidance during exercises and detailed performance analyses afterward. To ensure positive user experience, I incorporate human-centered design principles and gradual difficulty progression, while gamification elements maintain engagement. Validation of market demand will come through pilot testing with educational institutions, where in the future the team will track both quantitative metrics (completion rates, skill improvement scores) and qualitative feedback from students and instructors.
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My project demonstrates innovation through its unique integration of emerging technologies to solve a persistent educational challenge. The creative synthesis of VR immersion and AI-driven interaction creates a learning environment that is both intensely practical and theoretically grounded. Unlike conventional teamwork training that often relies on abstract discussions or superficial group activities, my solution places learners in vividly realistic scenarios where their decisions immediately affect team dynamics and outcomes. The AI component introduces an unprecedented level of adaptability, with virtual teammates that respond authentically to user actions, creating a dynamic, ever-evolving learning experience. This technological combination enables us to simulate complex interpersonal situations - from cultural misunderstandings to leadership challenges - that would be difficult or impossible to recreate in traditional classroom settings. The innovation extends to the assessment approach as well, where I've developed methods to objectively evaluate soft skills by analyzing both verbal responses and non-verbal cues captured through VR interactions. Perhaps most creatively, the system transforms what is typically a passive learning experience into an active, emotionally engaging process that mirrors the stakes and pressures of real team environments while maintaining a safe space for experimentation and growth.
As an individual project currently in the development phase, my solution is being designed with future scalability and sustainability in mind, though practical implementation will depend on available resources and testing results. For scalability, I'm building the prototype using modular components that could theoretically expand to accommodate more users and scenarios. The architecture follows principles that would allow for potential cloud-based deployment in the future, though currently I'm focusing on a localized version that can run on standard VR equipment. This approach means that while the immediate version will be limited in scale, the underlying design maintains flexibility for future growth if the project proves successful and gains institutional interest. For long-term sustainability, I've built in mechanisms for continuous improvement, including data collection features that help refine AI responses and scenario designs based on user interactions. User engagement is sustained through a combination of intrinsic motivators (skill mastery, self-improvement) and extrinsic rewards (badges, progress tracking), while regular content updates based on emerging teamwork challenges ensure ongoing relevance.
This project addresses several important social issues in education and workforce development. By democratizing access to high-quality teamwork training, it helps level the playing field for students from diverse backgrounds who may lack prior opportunities to develop these critical professional skills. The VR environment particularly benefits learners who struggle with social anxiety or neurodiversity by providing a low-pressure space to practice interactions. The system's design incorporates principles of equity and inclusion, with scenarios that reflect diverse cultural perspectives and team compositions, preparing students for global work environments. We measure social impact through both quantitative metrics (participation rates across demographic groups, skill improvement scores) and qualitative assessments (user feedback on perceived confidence and capability growth). The project maintains responsiveness to community needs, ensuring the technology evolves to address emerging challenges in collaborative work. By focusing on these often-overlooked "soft skills," the solution contributes to broader social goals of creating more effective, empathetic, and inclusive professional environments across industries.
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