Displaying 1 - 25 of 63

Entry IDCreated By (User)Participant TypeTeam Name:Project Title:Expected StreamDate Created
126liwenyiIndividual逸乎文言智学社区34 March 2025
172naziraIndividualVLG[AI]: Guide to Generative AI Chatbots Usage for Vlogging.310 March 2025
202AaminaIndividualThe Future of Learning116 March 2025
252Ecneconni123Team救苦救难大慈大悲队智能医普324 March 2025
257yingyilonghuTeamLive and LearnAI-driven Intangible Cultural Education PlatformThrough the application of AI technology, we have developed a comprehensive digital platform to preserve intangible cultural heritage (ICH) from around the world. By utilizing advanced technologies such as high-definition photography and 3D scanning, we can accurately capture and document various forms of intangible cultural heritage, including traditional performances, crafts, and folk activities. This ensures that these valuable cultural treasures are digitally preserved for future generations. Additionally, we have implemented a detailed classification system, making it easier for the public to access and explore these resources. Furthermore, AI technology enables us to create a series of interactive experiences for audiences to engage with intangible cultural heritage. Through cutting-edge tools like virtual reality (VR) and augmented reality (AR), users can experience traditional handicrafts or watch performances, offering an immersive way to connect with culture. This interactive approach not only deepens the audience's understanding but also sparks a greater appreciation for traditional arts and crafts. In preserving and transmitting intangible cultural heritage, AI plays a crucial role in providing intelligent support. Big data analysis allows us to monitor the status of ICH projects, track audience needs and devise effective preservation strategies. AI-powered recommendation systems also ensure that heritage content is pushed to the right audiences, helping expand its reach and influence.124 March 2025
292YernurTeamFinQuestGamified Financial Literacy Learning Platform126 March 2025
333Lee Ming HinTeamHarmoLearnPIZZ128 March 2025
335CarolHUIndividualDeveloping Teamwork Competencies Through Immersive GenAI & VR: A Scenario-Based Pedagogical Intervention128 March 2025
359hulanahoeTeamAI Learning TeamAI Learning System Designed to Address the Imbalance in Education Resource Distribution329 March 2025
374miffyzkyTeamAI WriteLabIntelliGrade  330 March 2025
385shaojiucunIndividual智联职教:AI整合资源破解教育分散化困局130 March 2025
388luxuanchaoTeam☝️🤓咦!我有一个主意An Intelligent Auxiliary System for Test Paper Analysis and Assessment Based on AI and Machine Learning330 March 2025
390kingsonIndividualIDEA230 March 2025
408mingko9616TeamSTSEFacial Expression Recognition, Sign Language and English Bilingual Learning Software330 March 2025
420Jiayong WangIndividualGAI Multi-Round & Multi-Agent “Deep Thinking” ——Based on TinyTroupe231 March 2025
422Ahmed DahabIndividualInteractive AI System for Supporting Special Educational Needs (SEN)231 March 2025
440Zhao YunfanTeamExtensionMetaverse and AI Integration: Building an On-Campus and Off-Campus Unified Learning Ecosystem131 March 2025
450chunglunTeamIntelli-healthcareIntelli-Healthcare231 March 2025
469NancyuanTeamEducator Alliance光語智囊231 March 2025
473KANG Xin RanIndividual用AI智能技术破解考试前焦虑的恶性循环—基于心理学的轻量化AI解决方案131 March 2025
474cyrilnokTeamGenAI Global Sign Language TranslatorGenAI Global Sign Language Translator231 March 2025
494LiuZehaoTeamEduVisionariesEduMindSpark231 March 2025
506AicowritingTeamPeerPenWRITE! – Writing Reinforcement and Intelligent Tutoring Engine231 March 2025
511csgeorgeTeamK-CUBEK-CUBE PET: Knowledge Graph Personalized Engagement Tutor for Immersive Teaching and Learning231 March 2025
517Lokesh GoenkaTeamSaiForcePersonalized Learning Assistant: AI-Powered MCQ-Based Adaptive Assessment331 March 2025
Entry IDCreated By (User)Participant TypeTeam Name:Project Title:Expected StreamDate Created